Enable passthrough for Hololight Stream for Unreal Engine
Contents
Enable passthrough
To enable passthrough in Unreal Engine:
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Select Edit > Project Settings,
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Set Alpha Output to true.
To use passthrough on the Level in the VR Template, remove or hide the Sky Sphere.
| In Unreal Engine 5.4 and earlier Alpha Output is Enable alpha channel support in post processing. Set this to Allow through Tonemapper. |