Optimize Autodesk VRED to use with Hololight Stream Runtime

Optimize Autodesk VRED

Autodesk VRED is professional 3D visualization software that brings complex data to life. With Hololight Stream Runtime, you can experience Autodesk VRED scenes in XR on all major XR devices.

This guide explains our best practices for preparing a scene optimized for XR. Because each project’s needs vary—depending on scene complexity, lighting setup, and subjective quality expectations—there’s no single settings pattern that works for every project. Instead, we outline the impact of each setting on performance and quality so you can make informed adjustments.

Your results will also depend on your workstation configuration. The right hardware, software, and network are essential for running Autodesk VRED smoothly and ensuring a high-quality XR experience. Refer to Autodesk VRED’s official system requirements before you begin.

Renderer choice

Selecting the right renderer is crucial because some advanced features are available only in specific modes.

For more information on the differences between Vulkan and OpenGL, as well as their system requirements, visit the Autodesk VRED documentation.

In our internal tests, Vulkan provided the best visual quality. However, it also introduced some limitations, as the renderer is still relatively new—both in general and within Autodesk VRED specifically.

Available starting in Autodesk VRED 2026, Vulkan offers advanced GPU-accelerated hybrid raytracing capabilities, including:

  • Ray traced reflections

  • Ray traced ambient occlusion

  • Ray traced environment shadows

In our tests, Vulkan provided the best combination of performance and visual quality.

OpenGL

OpenGL is a rasterizer with no special GPU requirements. It supports 2D and 3D vector graphics rendering but lacks many of the raytracing features that enhance realism in XR.

Anti-aliasing options

Autodesk VRED offers two anti-aliasing approaches. Use only one at a time.

NVIDIA technology that boosts performance while maintaining or improving image quality. Best suited for XR streaming with Vulkan.

Realtime anti-aliasing

Smooths jagged edges but uses significantly more processing power. Produces similar quality to DLSS but without its performance benefits.

Vulkan renderer settings

If you use Vulkan, the following settings can be adjusted. We’ve grouped them by whether they improve quality or affect performance.

Quality-focused settings

Uses raytracing to calculate diffuse lighting shadows. For best results, set Type to Ray traced Environment Shadows.
Performance impact: high.

Realtime light source shadows

Adds realistic shadows from direct light sources.
Performance impact: high.

Produces realistic and dynamic reflections for materials and environments.
Performance impact: high.

Performance-focused setting

Occlusion culling – Default

Improves rendering efficiency by not drawing objects hidden behind others.
Performance impact: positive (performance gain).

Renders only the faces with normals pointing toward the camera.
Performance impact: positive (performance gain).

Best practice scenario

We tested the default demo project in Autodesk VRED Professional 2026, applying the following renderer and performance settings:

Renderer and performance settings

Renderer

Vulkan

DLSS

Balanced

Realtime environment shadows

Ray traced environment shadows

Realtime light source shadow

Active

Ray traced reflections

Active

Occlusion culling

Active

Improve color depth

Disabled

Test setup

Component type

Component name

GPU

NVIDIA RTX Pro 6000

CPU

Intel Core Ultra 9 285K

RAM

96 GB DDR6

VRAM

54 GB

Router

FRITZ!Box 7530

Network

Wi-Fi 6, 5Ghz

Codec

H.265

Bandwidth

Unlimited

XR Device

Apple Vision Pro

Resolution

3660x3200 (native)

Passthrough

On

Results

Measurement

Result

FPS minimum

31.7 FPS

FPS maximum

45 FPS

Maximum CPU usage

20% at 4.75 GHz

GPU usage

70%

RAM usage

20.5 GB

VRAM usage

10.2 GB

Maximum inbound bandwidth

60 Mbit/s

Minimum outbound bandwidth

2.4 Mbit/s

In this test scenario, Autodesk VRED Professional 2026 was configured with Vulkan rendering, balanced DLSS, ray traced shadows, and ray traced reflections. Using an NVIDIA RTX Pro 6000 GPU and Apple Vision Pro at native resolution over Wi-Fi 6, the setup maintained frame rates between 31.7 and 45 FPS. GPU usage averaged 70 percent with moderate bandwidth requirements. The result was a smooth streaming experience with high visual quality, even under demanding real-time rendering conditions.