Optimize Autodesk VRED to use with Hololight Stream Runtime
Optimize Autodesk VRED
Autodesk VRED is professional 3D visualization software that brings complex data to life. With Hololight Stream Runtime, you can experience Autodesk VRED scenes in XR on all major XR devices.
This guide explains our best practices for preparing a scene optimized for XR. Because each project’s needs vary—depending on scene complexity, lighting setup, and subjective quality expectations—there’s no single settings pattern that works for every project. Instead, we outline the impact of each setting on performance and quality so you can make informed adjustments.
Your results will also depend on your workstation configuration. The right hardware, software, and network are essential for running Autodesk VRED smoothly and ensuring a high-quality XR experience. Refer to Autodesk VRED’s official system requirements before you begin.
Renderer choice
Selecting the right renderer is crucial because some advanced features are available only in specific modes.
For more information on the differences between Vulkan and OpenGL, as well as their system requirements, visit the Autodesk VRED documentation.
In our internal tests, Vulkan provided the best visual quality. However, it also introduced some limitations, as the renderer is still relatively new—both in general and within Autodesk VRED specifically.
Recommended: Vulkan
Available starting in Autodesk VRED 2026, Vulkan offers advanced GPU-accelerated hybrid raytracing capabilities, including:
-
Ray traced reflections
-
Ray traced ambient occlusion
-
Ray traced environment shadows
In our tests, Vulkan provided the best combination of performance and visual quality.
Anti-aliasing options
Autodesk VRED offers two anti-aliasing approaches. Use only one at a time.
Vulkan renderer settings
If you use Vulkan, the following settings can be adjusted. We’ve grouped them by whether they improve quality or affect performance.
Quality-focused settings
Realtime environment shadows – Recommended
Uses raytracing to calculate diffuse lighting shadows. For best results, set Type to Ray traced Environment Shadows.
Performance impact: high.
Best practice scenario
We tested the default demo project in Autodesk VRED Professional 2026, applying the following renderer and performance settings:
Renderer |
Vulkan |
DLSS |
Balanced |
Realtime environment shadows |
Ray traced environment shadows |
Realtime light source shadow |
Active |
Ray traced reflections |
Active |
Occlusion culling |
Active |
Improve color depth |
Disabled |
Component type |
Component name |
GPU |
NVIDIA RTX Pro 6000 |
CPU |
Intel Core Ultra 9 285K |
RAM |
96 GB DDR6 |
VRAM |
54 GB |
Router |
FRITZ!Box 7530 |
Network |
Wi-Fi 6, 5Ghz |
Codec |
H.265 |
Bandwidth |
Unlimited |
XR Device |
Apple Vision Pro |
Resolution |
3660x3200 (native) |
Passthrough |
On |
Measurement |
Result |
FPS minimum |
31.7 FPS |
FPS maximum |
45 FPS |
Maximum CPU usage |
20% at 4.75 GHz |
GPU usage |
70% |
RAM usage |
20.5 GB |
VRAM usage |
10.2 GB |
Maximum inbound bandwidth |
60 Mbit/s |
Minimum outbound bandwidth |
2.4 Mbit/s |
In this test scenario, Autodesk VRED Professional 2026 was configured with Vulkan rendering, balanced DLSS, ray traced shadows, and ray traced reflections. Using an NVIDIA RTX Pro 6000 GPU and Apple Vision Pro at native resolution over Wi-Fi 6, the setup maintained frame rates between 31.7 and 45 FPS. GPU usage averaged 70 percent with moderate bandwidth requirements. The result was a smooth streaming experience with high visual quality, even under demanding real-time rendering conditions.