Package Unreal Engine project to build application

Package project

Disable Fab

Fab is the Unreal Engine asset store. By default, Unreal Engine has Fab enabled. If both Hololight Stream and Fab are enabled, the application won’t work when you package it. To take care of this:

  1. Select Edit > Plugins.

  2. Select ALL PLUGINS.

  3. Disable Fab.

Enable Start in VR

For Hololight Stream, we recommend starting VR rendering automatically. You should do this even if you plan to transition out of VR rendering and back into doing it at a later point in the application. This can in some cases cause issues.

To do this, select Project Settings > Description > Settings. Enable Start in VR.

To enable VR rendering manually, use the EnableHMD function. This function enables stereo rendering and Hololight Stream. This means a Hololight Stream connection can only be established when stereo rendering is enabled. You can use this function in both Blueprints and C++ code.

Game Default Map

Before building the application, you need to set the Level you want to use as the Game Default Map.

To package the project, select Platforms > Windows > Package Project.

If you need to make changes to your packaging configuration, go to Platforms > Windows.