Set up Hololight Stream Runtime for Godot
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Understand how to use Hololight Stream Runtime to connect to a project in Godot with Hololight Stream Runtime.
Set up Hololight Stream Runtime for Godot
After installing Hololight Stream Runtime, you can start your XR experience in Godot. Godot is a powerful open-source game engine, and like any engine, it requires proper integration to work seamlessly with Hololight Stream Runtime. After installing the Runtime, you can begin streaming XR content from a Godot project—however, this isn’t plug-and-play. Your application must be specifically prepared and mapped to utilize our Runtime effectively.
The following steps guide you through how to configure and stream Godot’s XR Template to a supported XR device using Hololight Stream Runtime.
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Open the Godot XR Template
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Select Project > Project Settings in the top-right corner of the application.

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Select XR > OpenXR and make sure the Enabled checkbox is checked.

Start a session and connect
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Select Play in the top-right corner of the application.

In order to enable streaming,install Hololight Stream Runtime on your workstation. Find more information in our Hololight Stream Runtime getting started guide.
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Open the Hololight Stream Runtime utility.
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Select your XR device in the dropdown menu.

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Choose between Passthrough or VR mode.
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Select Play in the top-right corner.

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Open Hololight Stream Client on your supported XR device.
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Enter the IP address shown in the Hololight Stream Runtime utility and select Connect.
