Set up Hololight Stream Runtime for Godot

  • Understand how to use Hololight Stream Runtime to connect to a project in Godot with Hololight Stream Runtime.

Set up Hololight Stream Runtime for Godot

After installing Hololight Stream Runtime, you can start your XR experience in Godot. Godot is a powerful open-source game engine, and like any engine, it requires proper integration to work seamlessly with Hololight Stream Runtime. After installing the Runtime, you can begin streaming XR content from a Godot project—however, this isn’t plug-and-play. Your application must be specifically prepared and mapped to utilize our Runtime effectively.

The following steps guide you through how to configure and stream Godot’s XR Template to a supported XR device using Hololight Stream Runtime.

  1. Open the Godot XR Template

  2. Select Project > Project Settings in the top-right corner of the application.
    Screenshot of Godot

  3. Select XR > OpenXR and make sure the Enabled checkbox is checked.
    Screenshot of Godot

Start a session and connect

  1. Select Play in the top-right corner of the application.
    Screenshot of Godot

In order to enable streaming,install Hololight Stream Runtime on your workstation. Find more information in our Hololight Stream Runtime getting started guide.

  1. Open the Hololight Stream Runtime utility.

  2. Select your XR device in the dropdown menu.
    Screenshot of selecting a device with the Hololight Stream Runtime utility on a Windows computer

  3. Choose between Passthrough or VR mode.

  4. Select Play in the top-right corner.
    Screenshot of Godot

  5. Open Hololight Stream Client on your supported XR device.

  6. Enter the IP address shown in the Hololight Stream Runtime utility and select Connect.
    Screenshot of Hololight Stream Client