Hololight Stream for Unity extension - Gaze
Gaze
Eye gaze uses the device tracking of the user’s eye movements for input.
Gaze with MRTK2
Setup
To make use of gaze interaction with MRTK 2, install and configure MRTK2 with Hololight Stream in your Unity project. Make sure to follow the instructions related to gaze functionality.
For more information on using gaze with MRTK2, check out Microsoft’s article, Gaze — MRTK2.
For more information on using eye tracking with MRTK2 specifically, check out Microsoft’s article, Eye tracking in Mixed Reality Toolkit — MRTK2.
Gaze with MRTK3
Setup
To use gaze interaction in MRTK 3, install and configure MRTK3 with Hololight Stream in your Unity project. Make sure to follow the instructions related to gaze functionality. If a custom rig is required, create a Gaze Controller using the input actions provided in the Hololight Stream Extension for MRTK3. Make sure you add the Eye Tracking Manager, which is responsible for starting and stopping tracking, to the rig or to the scene.
For more information on using eye tracking with MRTK2 specifically, check out Microsoft’s article, Eye tracking — MRTK3.