Hololight Stream for Unreal Engine component - Input mapping contexts
Contents
Input mapping contexts
Hololight Stream Plugin adds the keys for supported device controllers and hand interaction keys to the Engine. You can map these keys to input actions in the standard input system or in Enhanced Input. For Enhanced Input, go to Project Settings > Engine > Enhanced Input > Default Mapping Contexts and add the Input Mapping Contexts you created. You can also add Input Mapping Contexts during runtime using the Add Mapping Context Blueprint function on runtime. You can use these Input Actions in the C++ code of Blueprints to assign logic to them.