Hololight Space network requirements

Objectives

  • Understand network requirements for Hololight Space.

Network requirements

Hololight Space uses a number of network ports to communicate data between the server and client. If these ports are closed, the features dependent on them won’t work. Below are the network ports that you need to open to fully use Hololight Space.

The table lists the default ports Hololight Space uses, but you can also define many of the ports these protocols use yourself. To do this, connect to Hololight Space with a client device, use Quick Menu and go to Options > Settings > Meeting to change which ports Hololight Space uses.

Network requirements

Network

Wi-Fi 6

Network frequency

5 GHz

Bandwidth

Minimum 40 Mbit

Round trip time

Maximum 50 ms

Protocols and ports

If the network in which you are using Hololight Space doesn’t require use of Windows Firewall, you can disable the firewall and use Hololight Space without opening specific ports. Check out Firewall and Network Protection in the Windows Security App for more information on how to enable and disable Windows Firewall.
Hololight Space signaling ports

Application protocol

Protocol

Local port

Remote port

Signaling

TCP

9999

-

Signaling

UDP

9999

-

Signaling (2nd Instance)

TCP

10000

-

Signaling (2nd Instance)

UDP

10000

-

Each new instance of Hololight Space you run on the server machine requires its own local port for Hololight Stream signaling. The first one is by default “9999". Each additional instance of Hololight Space will then use the next port. For example, the second instance of Hololight Space will use port “10000". The third will use port “10001".
License ports

Protocol (Inbound and outbound)

Local port

TCP (Cloud Licensing)

5053

UDP (Cloud Licensing)

5053

TCP Dedicated License Port (Cloud License)

Unique for each license file

UDP Dedicated License Port (Cloud License)

Unique for each license file

TCP (Offline License Server)

5054

UDP (Offline License Server)

5054

License ports are used to communicate with our licensing server. Every server gets monitored at 2-minute intervals. The dedicated port is specified in the license file. When you receive a license from Hololight, we’ll inform you which ports must be open. You can also view the required port by opening the license file in a text editor. If activation fails, check that these ports are open on the network your computer is connected to.

Hololight Space standalone runtime broker

Application protocol

Protocol

Local port

Remote port

Desktop file loading

TCP

17321

-

Hololight Space meetings

Application protocol

Protocol

Local port

Remote port

Meeting connection and broadcasting

TCP

5055

-

Meeting connection and broadcasting

TCP

5056

-

Meeting connection and broadcasting

TCP

5058

-

Meeting connection and broadcasting

TCP

18200 - 18300[1]

-

Additional meeting features

TCP

20000 - 20100[1]

-

Meeting connection and broadcasting

UDP

5055

-

Meeting connection and broadcasting

UDP

5056

-

Meeting connection and broadcasting

UDP

5058

-

Meeting connection and broadcasting

UDP

18200 - 18300[1]

-

Additional meeting features

UDP

20000 - 20100[1]

-

Additional features

Application protocol

Protocol

Local port

Remote port

Hololight Spectator connection

TCP

10090[1]

-

Hololight Spectator connection

UDP

10090[1]

-

Firewall

When launching certain applications for the first time, Windows Defender Firewall may block some network features and prompt you to allow access. This is a normal security measure.

Some applications, like Unreal Engine or Unity 3D, might not trigger a prompt. You might also accidentally select Disallow. If you do, you can manually enable access through the firewall:

  1. Open Windows Firewall Defender.

  2. Select Advanced Settings in the left sidebar.

  3. In the advanced settings window, select Inbound Rules.
    Screenshot from Windows computer showing Windows Defender Firewall with Advanced settings and inbound rules marked with arrows

  4. Locate your application (for example, Unity Editor) and double-click it.
    Screenshot from Windows computer showing Windows Defender Firewall with Unity application entry marked with arrows

  5. Check the box labeled Allow the connection.
    Screenshot from Windows computer showing Unity Editor’s Windows Defender Firewall properties with Allow the connection

  6. Select Apply, then select OK.

To make sure Hololight Stream works correctly in your development environment, use this guide to enable all local ports for an application. To define rules for specific ports, select the application’s properties, then select Protocols and Ports. Choose the protocol type (TCP or UDP), and enter the port number you want to allow.


1. You can change this value in Hololight Space. Use Quick Menu, go to Options > Settings > Meeting to change which ports Hololight Space uses.